PlayStation VR is Sony’s most awaited and a virtual reality gaming head-mounted display, which is developed by Sony Interactive Entertainment and manufactured by Sony, best known by the code name Project Morpheus during development. PSVR is set to launch on October 13, 2016 at costs of $399, £349 or AU$550 and Sony promises their consumers that the PlayStationVR will come with up to 50 games at launch, which is designed to be fully functional with the PlayStation 4 home video game console.
For PSVR, you still need a PS4: All you get for that price is the headset, and necessary connector hardware and cables. While it works with the PS4 and its DualShock 4 controllers, the motion-tracking Move controllers and PlayStation Camera ($60, £39, AU$75) don’t come packaged in. You need the camera, so expect to pay for one, and you’ll probably want the controllers, unless you still have them lying around from the PS3.
In an interview with Nikkei Japan in March 2016, Sony indicated the possibility of enabling use of the PlayStation VR in connection with a PC. This would allow the device to work with platforms extending further than the PlayStation 4.
The PlayStation VR has a 5.7 inch OLED panel, with an RGB sub-pixel matrix resolution of 1080p, or 960xRGBx1080 per eye. The headset also has a processor box which allows the headset to “second screen” the video output directly towards any monitor, as well as elevate the 3D audio effect used in 3.5mm headphone jacks. The headset also has 9 positional LED’s on its surface for the PlayStation Camera to track 360 degree head movement, and connects to the PlayStation by HDMI or USB.
PlayStation VR is capable of rendering two different images simultaneously: one display for the headset and a completely different image for television. The purpose, Sony says, is to prevent VR from invariably being a solitary experience.